

MUCH more efficient friendly marine respawn system.

New sprites and new effects for gibs falling from the ceiling, Merged with the new gore system of Bolognese. Started the final replacements of old gore sprites (on this build, notably on zombie death sprites and gibs).ĭecemRelease Candidate 4 (hopefully last release before "final" v21 on new year's eve)

Pistol has now a burst-fire mode that can be activated with alt-fire. Added an option to disabe auto-reloading. When the player fires the Machinegun's underbarrel grenade, it will display a small red dot next to the player's crosshair until the grenade is reloaded again or the weapon is switched. Whenever the player has Berserk strength, there will be a small red square with a black cross next to the player's mugshot. Grenade Launcher has a proper ammo indicator. Much smoother dirt particles when shooting the floor. There is a total of 9 functioning Deathmatch maps now (BDM01, BDM02, BDM03, BDM04, BDM05, BDM06, BDM08, BDM09, BDM10) Zombies no longer attack other burning zombies to prevent bugs. Reduced companion Marine chatter by 50%. New sprites for the sub-machinegun and machinegun reload. New sprites, new alt fire, Dual Wield button throws it. Removed the annoying "UHHHH HAAAHAAA" sound from rescuing marines (replaced by D64 Guy taunt sound). Bonus Items droped by destroyable decorations no longer counts towards maximum item count to prevent bugs Rocket backblast no longer hurts friendly marines. New indicator icon when the MG GL is out of ammo. Friendly marines no longer turn solid when attacking. Fixed several bugs that caused the game to crash. Revolver now allows to change ammo for rifle bullets as alt-fire. All armor types now saves 50%, to match classic Doom's Blue Armor, and solve issues with vehicles and the IDFA cheat. Flamecannon and Flamethrower now moved to Slot 9 as it was supposed to be. READ THE MANUAL INCLUDED IN THE DOWNLOAD FILE.
